Still, it's easy to see the kind of atmosphere they're going for as he explores an abandoned building. "You know, Condemned is meant to be played in the dark." Rooke doesn't seem too happy about having to demo the game on a shiny plasma screen under the glaring lights of the Leipzig Convention Centre. Some of the environments are a bit less scary when you're armed with a better weapon than a brick. And, once again, you'll find yourself wandering round a series of seedy, dimly lit environments battering things over the head and being frightened. Here, once again, you are Ethan Thomas, ex-FBI agent and stranger to anger management. Scare storyįight Club mode will surely offer a useful way to practice your combat skills for Condemned 2's single-player game. The bottom line is: you can fight them, again and again, in an intensely violent fashion. You can fight them off with firearms or go for melee combat, and you can decide whether the tramps you're about to burn are hocked up on alcohol, drugs or petrol. You can choose whether you want to fight tramps or thieves. Rooke says it's not the main multiplayer component of the game, just a fun add-on with various modes and connected leaderboards (and a handy way of demoing combat). So if there are any red flags we'll take care of those well in advance."Ĭould be they'll have a hard time justifying the gratuitous violence of Fight Club mode though. "But, on the flipside, we're planning on working with the ratings system prior to submitting. I was going to give up when the ban came in, but in the end I just switched to lights. As far as self-editing goes, so far all we've done is try to accomplish in the game what we feel it should be. "Our job is to make this game as fun as possible. That's assuming it isn't banned outright following the Manhunt 2 debacle, but Rooke says he's not concerned. Well, not all the family, as Condemned 2 will end up with an 18 rating. Hours of tramp-burning fun for all the family. For example, you can smash a bottle of alcohol over an enemy and then use your Taser to set them on fire. Combining weapons produces interesting effects. Just as in the first game, you get guns but you can also make use of objects like bricks, pipes and sledgehammers. All this is presented in glorious technicolour gore-o-vision and accompanied with lots of pained yelps, crunching noises and swearing.Īnd of course there are weapons. Or have a go at slamming their heads into televisions or stamping on their necks. You can also kick, grab and throw enemies and perform combos, choosing from medium or heavy attacks. So, guess what's better than punching with one hand? It's punching with two. Now we want a system with depth, options and AI operating in all different ways." Greatest hits "In the first game it was mainly just one-handed. "We wanted to take the fighting mechanism much further than before," he says. It was a key concern when they came to make Condemned 2. Rooke explains that Fight Club was initially developed to help Monolith test the game's combat system. First rule of the new Fight Club mode: you do talk about it. Tramps are an integral part of the sequel to Monolith's 360 launch title, and they're particularly important to the new Fight Club mode. "It's fun watching them burn," says Frank Rooke, lead designer on Condemned 2: Bloodshot.
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